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A Theoretical Analysis of Optimistic Proximal Policy Optimization in Linear Markov Decision Processes

Neural Information Processing Systems

The proximal policy optimization (PPO) algorithm stands as one of the most prosperous methods in the field of reinforcement learning (RL). Despite its success, the theoretical understanding of PPO remains deficient. Specifically, it is unclear whether PPO or its optimistic variants can effectively solve linear Markov decision processes (MDPs), which are arguably the simplest models in RL with function approximation.


Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation

Liu, Junyan, Luo, Haipeng, Zhang, Zihan, Ratliff, Lillian J.

arXiv.org Machine Learning

We study online learning in two-player uninformed Markov games, where the opponent's actions and policies are unobserved. In this setting, Tian et al. (2021) show that achieving no-external-regret is impossible without incurring an exponential dependence on the episode length $H$. They then turn to the weaker notion of Nash-value regret and propose a V-learning algorithm with regret $O(K^{2/3})$ after $K$ episodes. However, their algorithm and guarantee do not adapt to the difficulty of the problem: even in the case where the opponent follows a fixed policy and thus $O(\sqrt{K})$ external regret is well-known to be achievable, their result is still the worse rate $O(K^{2/3})$ on a weaker metric. In this work, we fully address both limitations. First, we introduce empirical Nash-value regret, a new regret notion that is strictly stronger than Nash-value regret and naturally reduces to external regret when the opponent follows a fixed policy. Moreover, under this new metric, we propose a parameter-free algorithm that achieves an $O(\min \{\sqrt{K} + (CK)^{1/3},\sqrt{LK}\})$ regret bound, where $C$ quantifies the variance of the opponent's policies and $L$ denotes the number of policy switches (both at most $O(K)$). Therefore, our results not only recover the two extremes -- $O(\sqrt{K})$ external regret when the opponent is fixed and $O(K^{2/3})$ Nash-value regret in the worst case -- but also smoothly interpolate between these extremes by automatically adapting to the opponent's non-stationarity. We achieve so by first providing a new analysis of the epoch-based V-learning algorithm by Mao et al. (2022), establishing an $O(ηC + \sqrt{K/η})$ regret bound, where $η$ is the epoch incremental factor. Next, we show how to adaptively restart this algorithm with an appropriate $η$ in response to the potential non-stationarity of the opponent, eventually achieving our final results.



A Detailed comparisons with related work

Neural Information Processing Systems

In Table 1, we compare our agnostic learning results. Our results in this setting come from Theorem 3.3. We note that the sample complexity for Diakonikolas et al. To prove Lemma 3.5, we use the following result of Y ehudai and Shamir [35]. We first consider the case when σ satisfies Assumption 3.1.



Convergence of a class of gradient-free optimisation schemes when the objective function is noisy, irregular, or both

Andrieu, Christophe, Chopin, Nicolas, Fincato, Ettore, Gerber, Mathieu

arXiv.org Machine Learning

We investigate the convergence properties of a class of iterative algorithms designed to minimize a potentially non-smooth and noisy objective function, which may be algebraically intractable and whose values may be obtained as the output of a black box. The algorithms considered can be cast under the umbrella of a generalised gradient descent recursion, where the gradient is that of a smooth approximation of the objective function. The framework we develop includes as special cases model-based and mollification methods, two classical approaches to zero-th order optimisation. The convergence results are obtained under very weak assumptions on the regularity of the objective function and involve a trade-off between the degree of smoothing and size of the steps taken in the parameter updates. As expected, additional assumptions are required in the stochastic case. We illustrate the relevance of these algorithms and our convergence results through a challenging classification example from machine learning.


Representative Action Selection for Large Action Space: From Bandits to MDPs

Zhou, Quan, Mannor, Shie

arXiv.org Machine Learning

We study the problem of selecting a small, representative action subset from an extremely large action space shared across a family of reinforcement learning (RL) environments -- a fundamental challenge in applications like inventory management and recommendation systems, where direct learning over the entire space is intractable. Our goal is to identify a fixed subset of actions that, for every environment in the family, contains a near-optimal action, thereby enabling efficient learning without exhaustively evaluating all actions. This work extends our prior results for meta-bandits to the more general setting of Markov Decision Processes (MDPs). We prove that our existing algorithm achieves performance comparable to using the full action space. This theoretical guarantee is established under a relaxed, non-centered sub-Gaussian process model, which accommodates greater environmental heterogeneity. Consequently, our approach provides a computationally and sample-efficient solution for large-scale combinatorial decision-making under uncertainty.